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The Hot Seat - Episode 9 Recap

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Published on April 30, 2026

Episode 9 of The Hot Seat, aired on April 29th, was centered on one of the cardinal element of the industry: communities. 

Communites are fundamental, as they can actively partecipate to the develomet giving feedback, testing Betas and interacting with developers and publishers to give their opinions. 

With Philippe Boulle, Head of Design at Relic, and Anders Larsson, CEO of Lightbulb Crew, the topic has been throughly discussed.

 

The Responsability That Comes with Being Head of Design

I feel a sense of responsibility to the fans and the audiences who play [...] the people who play the games, who shell out their money to play the games and allow me to have a salary, those are the people I feel responsible towards.


 

Philippe Boulle, Head of Design at Relic, provided insights into his role, which involves problem-solving, guiding the creative vision, and “forging Relic’s design culture” across multiple projects. Boulle emphasized his strong sense of responsibility to the audience, detailing how Relic maintains engagement with fans, including through dedicated “Community Councils” for in-depth discussions.

He also highlighted Relic’s dedication to long-term support for its back catalog, including Dawn of War: Definitive Edition, which is now receiving community-led multiplayer balance patches, as well as the effort and commitment devoted to major franchises like Company of Heroes, among others.


Design Strategy in the Highly Competitive Tactical Game Market

We merge those feedbacks with each other and the trick is really to extract something what's actionable.


Anders Larsson, CEO of Lightbulb Crew, noted that for a game to stand out, its artistic direction and unique music must serve as the primary "hook" to convert viewers into wishlisters. The studio maintains a highly interactive relationship with its thousands of fans, utilizing platforms like Discord and Steam Playtests to gather feedback. However, the challenge remains in translating general critiques into actionable improvements without making the games too niche. He highlighted the delicate balance between indie identity, the risk of becoming overly niche, and the desire to broaden the audience.

 


 

The Tabletop Corner Highlights

This episode also featured a new segment of The Tabletop Corner, bringing a mix of news and hands-on impressions from the tabletop world. Highlights of the episode include news about the new Armageddon box from Games Workshop, fresh content for Konflict '47 from Warlord Games, and the game of the month: Halo: Flashpoint. The episode also featured a demonstration of The Army Painter’s Speedpaint 2.0 complete set, which allows users to create shadows and highlights with a single coat.


Looking ahead

It’s clear from the entire episode how important the community is, and how crucial the role of players is, not only for the life of a game after launch, as one might assume, but also for the development process.

As Marco Minoli, Director of Publishing, said at the beginning of the episode: “It’s important that players remember that with great power comes great responsibility.”

Stay tuned for the next episode of The Hot Seat, which will go live on May 27th.

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