We use cookies to help give you the best possible experience on our site. Strictly necessary and functional cookies support login and shopping cart features, they cannot be disabled. Performance cookies support site performance analysis. These are optional and will be disabled if you click on Reject.

By clicking Accept you agree to our use of Performance cookies as detailed in our Privacy Policy.

 

Accept Reject
 
home / news / Radio Commander: Pacific '41
< go back

Transmission from the Pacific #1

socials
Published on April 28, 2026

Tora!, Tora!, Tora!

The Theater of War

The Pacific War encompassed the largest area of any episode of World War II. It was full of violent strikes, twists and turns, and the heroism of all the fighting soldiers. It was also a campaign where fleets clashed on one side, and on the other, jungle warfare requiring soldier action took place. Radio Commander Pacific '41 takes us back to the struggle for islands in the Pacific from 1941 to 1945. The Pacific Theater featured vast distances, the need to capture individual islands, a fierce and often fanatical defense, the need for landings, the use of naval artillery, and more.

 

 

Player Role

The player takes on the immersive role of a commander during a conflict in which radio communication was crucial. Using only the radio voice communication, you must understand a situation and build the picture on your own, based solely on what your units are reporting. You don't have a magic click moving tokens for you. You have to do it yourself. You don't have automatic graphics and animations to make your work easier, as you might often see in other games. It's just you, the map, and the radio. Use a radio to be a commander.

And based on the situational awareness you've built, you must communicate your intentions to your subordinate units, also via radio. You must independently make calculations, such as losses, the location of your own units, their situation, time to arrival, and ammunition levels. You must anticipate and react to enemy actions.

 

Create a battle plan, implement it, and act on changing enemy actions. Provide support to your units. All this is done exclusively via voice radio communication. Commands and reports are standardized, allowing for faster communication with your subordinates. You have a range of units at your disposal, from infantry to airplanes.

But the battle plan is in the commander's head... in your head.

 

WISHLIST THE GAME ON STEAM AND SLITHERINE.

Target Games
Search News
Archive
2026
< go to all news