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Trasmission from the Pacific #2

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Published on May 18, 2026

Player Units

Infantry/Marines

Infantry is the basic branch of the military. It is the most flexible and versatile. It can attack, defend, assault, or retreat. All of these options should be used according to the situation. Infantry under heavy fire (airstrike or artillery) will have a debuff (less accuracy, worse sight and movement speed) applied for a period of time. Marines are better infantry overall. They are faster, have better sight, more hp, stamina and firepower.

Infantry/Marines can have one of specializations: reconnaissance, flamethrower, or anti-tank. A recon unit can detect enemies from further away, they are faster and harder to detect. On the other hand they are also weaker (less hp and firepower). A unit equipped with flamethrowers is great at close distances, especially vs infantry in fortifications, but its slower and have less hp. A unit equipped with anti-tank guns is able to do serious damage to enemy tanks (standard infantry will do a lot less damage to tanks). They are slower than standard infantry.

 

Tanks

Tanks are very powerful. They have great durability, firepower, range and speed. They can place a small smoke screen at their locations. They are a great boost in every encounter, but they have their limitations. They have limited fuel and ammo. Run out of any of it and they will be rendered almost useless.

Tanks are maneuverable, but the terrain has its own challenges. Tanks cannot pass through dense forests or jungles. They must use roads there. Armor provides cover and a gun provides firepower. However, tanks are are not invincible. Therefore, it is important to ensure cover by infantry.


Destroyer/Artillery Support

Artillery support is provided by the Navy. A destroyer will be available for some missions. Artillery support has saved troops from trouble more than once in history. It's worth using this support, but there are a few things to watch out for. After a salvo, the guns must be cooled. This takes time. The ship's ammunition supply is not infinite. The enemy may have coastal guns. They pose a threat to your ship, as do naval mines.

Destroyer has 3 types of shells: standard, smoke, and agitation. Standard shells deal damage to everyone within the area of attack. Smoke shells create a smoke large smoke-screen at the target location, allowing ground units to advance or retreat more safely. Agitation shells constantly lower morale of every enemy in range for a period of time. Destroyer can also place a smaller smoke-screen at their location.

Oh... the artillery officer's callsign is "Argument." It seems appropriate.

 

Aviation

There is aviation in the game. Bomber and reconnaissance aircraft are available in some scenarios. Aircraft take off from an aircraft carrier. You are assigned several aircraft for the mission. Their number is not infinite.

It takes some time to prepare the planes to take off. Planes cannot fly at night. Reconnaissance aircraft will circle the battlefield, and you can redirect them to another area. This is a very powerful scouting tool. Enemies detected by recon planes will be more visible to our ground units. The flight will continue until the fuel reaches critical level and the planes will have to return to the carrier. You will be assigned bombers to carry out airstrikes. After dropping their bombs, they return to the aircraft carrier to rearm. Planes are very vulnerable to anti-aircraft fire. The enemy may have such guns.

WISHLIST THE GAME ON STEAM AND SLITHERINE WEBSITE.

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