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In our latest Checkpoint live, our Business Development Manager Alberto Casulini sat down with Jakub Bukała, creator of the original Radio Commander and lead developer of the upcoming Radio Commander: Battle of Britain ’40.
With Jakub leading the game’s design, production, and programming, the conversation offered a behind-the-scenes look at how the series has evolved and what the team is aiming to achieve with its next chapter.
Evolving the Radio Commander formula
One of the main topics of the conversation was the challenge of creating a sequel that feels like a genuine evolution rather than simply a new setting.
For Battle of Britain ’40, the team wanted to move beyond the narrative-driven approach of the original game and put a stronger emphasis on dynamic systems, strategy, and wargaming.
The Battle of Britain proved to be the perfect historical setting for this evolution. Instead of simply recreating the original experience, the team focused on a situation where information itself could become the battlefield — with reports arriving from different sources, an incomplete picture of enemy movements, and difficult decisions having to be made with limited information.
New layers of strategy
The live also explored some of the new systems being introduced in Battle of Britain ’40.
Among the biggest additions are new resource management and customization layers. Players will have to manage limited resources such as fighter aircraft, trained pilots, morale, and fatigue, while also developing and adapting their own command infrastructure.
At the centre of this is the Dowding System, the network of sensors and processing nodes used to gather and organize information about the incoming threat.
For the first time in the series, players will be able to build and customize this system, making the way information is gathered and processed an important part of the strategic experience.
Almost two years of development
The team is currently approaching the closed beta planned as the next major step. The upcoming testing phase will give players the opportunity to get their hands on the game and, importantly, provide feedback to the development team.
From the evolution of the original Radio Commander to the new systems being introduced and the progress made during development, the Checkpoint offered a closer look at what is happening behind the scenes of Radio Commander: Battle of Britain ’40.
Missed the live? Watch the full Checkpoint with Jakub Bukała here:
And if you're ready to take command of Britain's air defence: Wishlist Radio Commander: Battle of Britain ’40 now on Steam and Slitherine Website.