Published on June 04, 2026
The frontier just got a lot more hostile and a whole lot more rewarding.
Welcome to the Twisted Prosperity update, Scavengers! In this major patch, we are radically reshaping how you navigate the shadows of the Nightmare Frontier. Survival now demands a sharp eye and even sharper reflexes as we introduce the Deadwood, a terrifying new "Fear of Forests" enemy that turns every treeline into a death trap. But you aren't going empty-handed. We’re also introducing the highly anticipated Ricochet mechanic, allowing you to bounce bullets off metal interactables to pull off impossible trick shots and flush out threats from absolute safety.


NEW FEATURES
Fear of Forests
- New introduced featuring community picked Deadwood enemy
- Survivors fearing Forests can be rescued not sooner than in Chinatown


Handguns Revamp / Ricochet interactables
- Ricochet mechanics introduced - it allows the player to bounce bullets off of metal interactables (sometimes providing additional effects ie. Burning) to bypass high covers
- Only most Handguns and Handgun-like Pocket Items can ricochet (with appropriate upgrade level)
- Ricochetable objects come in indestructible and destructible variants

Tactical Levels with new objectives
- Retrieve a Galvanic Cell objective introduced - the objective is to remove a Broke Galvanic Cell from a Corrupted Transmitter. Cell removal takes 3 attempts. After each attempt a wave of enemies spawns at the beginning of the enemy turn
- Restart a Transmitter objective introduced - the objective is install a repaired Galvanic Cell in a powered-down Transmitter. After installing the Cell, a huge wave of enemies spawns at the beginning of the enemy turn
- Harvest Cinderlights objective introduced - the objective is to collect a specified amount of nightmare essence from Cinderlight anomalies, while harvested anomalies turn into Breaches spawning additional Enemies. The player can either fight off spawned Dreadweavers or focus on harvesting Cinderlights before they will be overpowered by enemies
Husk of a Man interactable
- Husk of a Man interactables introduced with 50% spawn chance on all Breakthrough-type levels. Mechanically, husks are low obstacles introducing a random Fear to level's pool, along with fear-specific Dreadweavers, interactables and effects
Slaughterhouse Unlock Tree
- New loot-oriented unlock tree introduced, allowing the player to improve monster resource drop rates, Jar of Essence capacity, salvage efficiency and introducing Items scrapping in Extraction mode for backpack space optimization
New Sidequests
- 4 new sidequests introduced with custom dialogues, multiple endings and various rewards depending on chosen questpath
New Items
- 13 new Items introduced with various abilities, passive abilities, new status effects (Taunt, Bloodthirsty) introduced with custom 2D and 3D art
Achievements
- 47 Steam Achievements introduced
- Achievements will remain hidden until the public release of the Milestone 3 build. The full list of Achievements can be still looked up via Steam > Achievements > View My Achievements > Global Achievements > Click to show spoiler
Chinatown District
- District-specific level art (custom buildings and floors) introduced in Chinatown district
Localization
- 4 new languages introduced: Czech, Hungarian, Turkish and Ukrainian
IMPROVEMENTS
- Lost Soul Rebalance - Lost-Soul-type levels no longer spawn on path bottlenecks in the Extraction Mode
- Research Facility - Shimmer and Burning Shimmer effect duration upgrades introduced, District Nightmare reduction upgrade removed
- Tactical Deployment - Survivors rescued during 'Lost Soul' levels no longer count into deployment limit
- Quest Items - items rewarded in Sidequests can no longer be obtained for completing levels before killing the Doc boss
- Jars with Essence - now stack in Backpack
- Dreadweaver drops - Dreadweavers no longer drop Nightmare Essence, only resources
- Enemies - Medusa and Plague Rat optimized and visually improved
- Fear of Mirrors - survivors fearing Mirrors (Manifold enemy) can be rescued on not sooner than in Wealthy District
- Stand your ground missions rebalanced - stand your ground levels were renamed to ‘Gorges’ and made more difficult so the player has choice but to defend themselves instead of trying to kill all Dreadweavers like in other levels
- Unlocking Chinatown - to unlock Chinatown District, the player no longer just upgrades a Broken Galvanic Cell but has to retrieve it from a Corrupted Transmitter node in the Slums (~23rd row), repair it in Metagame Hub, and install it back in an Inactive Transmitter node in Slums (~23rd row)
- Unlocking Wealthy District - to unlock Wealthy District, the player no longer just upgrades a Broken Galvanic Cell but has to retrieve it from a Corrupted Transmitter node in Chinatown (~23rd row), repair and upgrade it to level II in Metagame Hub, and install it back in an Inactive Transmitter node in Chinatown (~23rd row)
- Creating Dreammachine - to create the Dreammachine the player still has to collect 3 Galvanic Cells, but to obtain them they will have to retrieve the Cells from Corrupted Transmitters that at this point appear on all unlocked Districts ~23rd row
OTHER CHANGES
- Industrial District - is no longer available and no longer appears on the Metagame Hub Map
BUGFIXES
- Fixed softlock after Verminshade spawns from a Breach
- Fixed issue blocking story quest after loading save with Rescue 50 survivors
- Fixed issue with Engage status not being removed after killing an enemy with a combo
- Fixed Wendigo's incorrect push animation
- Fixed blocker for players not being able to tear off last wire to extract a broken galvanic cell
- Fixed critical issue caused by drag and drop in Encounter Summary
- Fixed critical issue occuring after using Blunderbuss VI in certain situations
- Fixed the blocker occuring in The Arc-Light Pulpit quest
- Fixed softlock loop after the Grim Reaper couldn't finish a unit standing in the smoke
- Fixed timeout errors after using Blunderbuss and Pocket Pistol combo on a large number of enemies
- Fixed hinges on that one Breach that wouldn't close
- Fixed multiple Ability-related issues