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The Hot Seat returned with a compelling second episode featuring two great guests: Tomas Sala, BAFTA-nominated indie artist known for The Falconeer and Bulwark: Falconeer Chronicles, and Per Oskar Wahlstedt, creator of SOVL: Fantasy Warfare. Together, they stitched a conversation that wove creative passion with commercial sensibilities - a rare glimpse into the heartbeat of today’s gaming industry.
Once again the episode invited viewers to peer behind the curtain of game development and publishing.
Tomas Sala shared his path from self-taught artist to indie standout, emphasizing how creative autonomy remains his compass, regardless of risk. He spoke about Bulwark: Falconeer Chronicles, highlighting its player-driven storytelling and emergent design elements - an artful balance between intent and discovery.
He also spoke passionately about community interaction, noting that feedback often shapes his creative decisions and that players themselves are collaborators in the storytelling journey.
We got a look inside the world of Per Oskar Wahlstedt, that shared his incredible journey from developing the popular mobile title, Disc Golf Valley, to creating the wargame SOVL: Fantasy Warfare. He explained how his disc golf game has a strong, dedicated following after almost seven years, while SOVL was a project inspired by his childhood love for tabletop games like Warhammer.
The conversation covered the challenges of being a solo developer, emphasizing the importance of community feedback. Per also discussed his decision to make SOVL a free-to-play game to gain more visibility in a crowded market.
Curious to dive deeper? Watch the full episode on Youtube and discover about these interesting dialogues where creators and industry stakeholders openly share their hopes, struggles, and visions for what comes next.