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Dear Station Designers,
Back in late November we released Space Station Designer version 0.5.90, which focused exclusively on polishing the overall game experience. After nearly four months of work, today we're unveiling Space Station Designer version 0.5.130, featuring dozens of improved gameplay mechanics, QoL additions, bug-fixes, and general improvements. If you're interested in the details, you can find the full release notes here.
Astronauts' Special Skills bonuses
The Astronauts' Special Skills have an impact across a wide range of areas, including Commercial Services engagements, space station modules repairs, enabling bonuses in the Earth Facilities, and more. As part of this new update, we've added the following rules:
Having at least one astronauts with the 'Guidance, Navigation & Control' special skill aboard the station improves the 'attitude control' score, lowers the chances of failure during a 'Debris Avoidance Maneuver' (DAM), and improves the chances of success of resupply spacecraft launches.
Astronauts with the 'Endurance' skill now get a +2 Autonomy bonus.
Having an astronaut on-board the station with the 'Emergency Healthcare' special skill now completely prevents health-related random events from happening.
Bear in mind that astronauts can only be trained in up to four Special Skills, and each one of these skills increases their monthly salary, so manage them accordingly.
'Keep Clear' area for Space Tourism spaceports
Up until this version, it was possible to install a module that could technically obstruct the docking of a Space Tourism Shuttle. This new update introduces the concept of 'Keep Clear' areas around Space Tourism spaceports, which are represented by large red cuboids. This adds another layer of design considerations that need to be taken into account when installing modules.
Contractors
We've made a few improvements in the 'Contractors' screen and added a mechanism that tracks the amount of money spent on them, either by procuring modules or by ordering refurbishments. We've also added a tooltip that clearly communicates how a Contractor's level affects their output.