We use cookies to help give you the best possible experience on our site. Strictly necessary and functional cookies support login and shopping cart features, they cannot be disabled. Performance cookies support site performance analysis. These are optional and will be disabled if you click on Reject.

By clicking Accept you agree to our use of Performance cookies as detailed in our Privacy Policy.

 


Accept Reject
 
home / news / ICBM: Escalation
< go back

ICBM: Escalation - Assassin's Mace | Out Now

socials
Published on October 13, 2026

The wait is over. Assassin's Mace, the newest DLC for ICBM: Escalation is out now for 6,99$.

Lead China from the devastation of World War II and the turmoil of civil war to its rise as a global superpower. Across decades of conflict, you'll face technologically superior enemies, relying on asymmetric warfare, strategic innovation and overwhelming manpower to overcome the odds.

Modernize your military, develop new technologies, and master the Assassin's Mace doctrine as you challenge the world's dominant powers and reshape the global balance of power.

 

To celebrate the launch, the ICBM franchise is on sale for a limited time. Take advantage of the discounts and complete your collection.

Recently, one of the developers joined us for a quick chat about the DLC and answered some of our questions. If you missed the interview, you can watch it here:

Lastly, alongside the DLC launch, we've also rolled out an update featuring numerous changes and improvements. Check out the full changelog below:

Update v1.1.5:

  • Fixed the problem with tech era going backwards when some faction reaches the limited

  • Fixed the sync issue (both SP and MP) that was leading to game events disappearing in SP or artefacts like "hanging" missiles in MP

  • Fixed the sync issue related to the region transfers

  • Fixed the sync issue related to the incorrect unit path rounding

  • Fixed the aircraft "teleporting" when it's airbase is destroyed

  • Fixed the spectator sometimes receiving the name of another player

  • Fixed the problem with fast interceptors crashing on patrol

  • Fixed a crash when army units enters the contested border of a destroyed region

  • Units grouped tables now "jump" less, movement smoothed

  • Map scrolling/zooming issmoother now

  • Units move smother on higher speeds

  • Fixed the unit selection with Ctrl+A

  • Hangar units now keep they weapon config when entering landing ships/other units instead of switching to the default one

  • Fixed unproportial boosts via Trade Agreements and Contributions with Equalize GDP turned on.

  • Most likely fixed the issue with clipped pollution glows on AMD video cards

  • Fixed achievements: Screaming For Vengeance, Run To The Hills, Blackmail The Universe, Countdown To Extinction, No More Lies, Homecoming Denied, Tornado Of Souls

  • Performance improvements

  • Added the support for IME text input (Chinese, Japanese, etc)

  • Added Assassin Mace DLC

  • Added the possibility to change the game host in MP using Geneva Convention

  • Restored the OpenGL support

  • Added support for HDR displays

  • Added the external game settings tool that also handles installed mods, game saves and diagnostics

  • Changed the in-game events synching mechanics

  • Added the cosmetic deck system, so you can mix different units from DLCs into the same faction cosmetics

  • Added new models for AA Guns, which are changed by the army vehicle techs

  • Reduced the maximum firing elevation of terminal ABMs, increased the minimum firing elevation for midcourse ABMS

  • Adjusted several missile elevations to prevent unusual interceptions (i.e. ALBMs no longer can be destroyed by CIWS, MRBMs less likely to be hit mid-flight by terminals etc)

  • Increased the speed of ALBMs -Increased the speed and evasion of anti-radiation missiles (i.e. SEAD used by EW aircraft)

  • Attack helicopters now only fire MANPADS at other helicopters (and aircraft that have just taken off)

  • Adjusted the loadouts of attack helicopters

  • Increased the deployment delay on submarines, to prevent abusing spawning near enemies

  • Increased the range of late-game jammers, slightly increased the effect of jamming overall

  • Nuclear-armed ALCMs no longer auto-engage. Bomber ALCM loadouts now fire all missiles at once for better CIWS saturation

  • Adjusted the progression of the total tech level and fixed a bug where research times would increase

  • Fixed the 10M pure fusion ICBM not using the right explosion

  • Fixed a minor bug relating to chemical artillery range

  • Several changes and fixes to the earlier campaigns to adjust to the new AI

  • Fixed typos with Chinese city names in Chinese (Xuzhou and Xining)

  • Added a new Chinese player portrait, replaced the North Korean portrait

  • Replaced the Forrest Sherman ship model (default/US missile warships destroyer)

  • Adjusted the graphics of torpedoes slightly to make them more distinct

  • Adjusted the space background in globe view slightly

Target Games
Search News
Archive
2026
< go to all news